• The 2018-2023 World Outlook For Virtual Reality (VR) Headsets

     

     

     

    The 2018-2023 World Outlook for Virtual Reality (VR) Headsets

    by Icon Group International

    >>>DOWNLOAD BOOK The 2018-2023 World Outlook for Virtual Reality (VR) Headsets

     

    This study covers the world outlook for virtual reality (VR) headsets across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative benchmarks allow the reader to quickly gauge a country vis-à-vis others. Using econometric models which project fundamental economic dynamics within each country and across countries, latent demand estimates are created. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. The study also does not consider short-term cyclicalities that might affect realized sales. The study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved. This study does not report actual sales data (which are simply unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent demand, or the P.I.E., for virtual reality (VR) headsets. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also show my estimates of how the P.I.E. grows over time (positive or negative growth). In order to make these estimates, a multi-stage methodology was employed that is often taught in courses on international strategic planning at graduate schools of business.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

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    Published Date February, 2017 SKU ICN15240331 Table of Contents Close Window Table of Contents The 2018-2023 World Outlook for Healthcare Virtual Reality (VR) Printer format Icon Group International, IncUsing econometric models which project fundamental economic dynamics within each country and across countries, latent demand estimates are createdThere are already some fascinating pilots underway that could deliver significant benefits and cost savings, such as those being conducted by DHL to help with warehousing and fulfilmentSamsung, working closely with Oculus VR, has also produced virtual reality devices for use with its flagship smartphones1 INTRODUCTION1.1 OVERVIEW1.2 WHAT IS LATENT DEMAND AND THE P.I.E.?1.3 THE METHODOLOGY1.4 FREQUENTLY ASKED QUESTIONS (FAQ)2 SUMMARY OF FINDINGS2.1 THE WORLDWIDE MARKET POTENTIAL3 AFRICA3.1 EXECUTIVE SUMMARY3.2 ALGERIA3.3 ANGOLA3.4 BENIN3.5 BOTSWANA3.6 BURKINA FASO3.7 BURUNDI3.8 The Curiosity Theory: A Path from Conflict to Resolution CAPE VERDE3.10 CENTRAL AFRICAN REPUBLIC3.11 CHAD3.12 COMOROS3.13 The Divorced Wife OF An Angel Problem COTE D'IVOIRE3.15 DJIBOUTI3.16 EGYPT3.17 EQUATORIAL GUINEA3.18 ETHIOPIA3.19 GABON3.20 THE GAMBIA3.21 GHANA3.22 GUINEA3.23 GUINEA-BISSAU3.24 KENYA3.25 LESOTHO3.26 LIBERIA3.27 LIBYA3.28 MADAGASCAR3.29 MALAWI3.30 MALI3.31 MAURITANIA3.32 MAURITIUS3.33 MOROCCO3.34 MOZAMBIQUE3.35 NAMIBIA3.36 NIGER3.37 NIGERIA3.38 RWANDA3.39 SAO TOME E PRINCIPE3.40 SENEGAL3.41 SIERRA LEONE3.42 SOMALIA3.43 SOUTH AFRICA3.44 SWAZILAND3.45 TANZANIA3.46 TOGO3.47 TUNISIA3.48 UGANDA3.49 CONGO (FORMERLY ZAIRE)3.50 ZAMBIA3.51 ZIMBABWE3.53 WESTERN SAHARA3.54 STUsing econometric models which project fundamental economic dynamics within each country and across countries, latent demand estimates are createdThis report studies sales (consumption) of Virtual Reality Headsets in Global market, especially in United States, China, Europe, Japan, focuses on top players in these regions/countries, with sales, price, revenue and market share for each player in these regions, covering Oculus Rift, Sony PlayStation VR, HTC Vive, Samsung Gear VR, Microsoft HoloLens, FOVE VR, Zeiss VR One, Avegant Glyph, Razer OSVR, Google Cardboard, Freefly VR headset Request a sample copy of Global Virtual Reality Headsets Market Research Report Market Segment by Regions, this report splits Global into several key Regions, with sales (consumption), revenue, market share and growth rate of Virtual Reality Headsets in these regions, from 2011 to 2021 (forecast), like United States, China, Europe, Japan Amaranth's Garden: Abridged Edition Virtual Reality Headsets Sales Market Split by product Types, with sales, revenue, price and gross margin, market share and growth rate of each type, can be divided into Type I, Type II, Type III Global Virtual Reality Headsets Sales Market Split by applications, this report focuses on sales, market share and growth rate of Virtual Reality Headsets in each application, can be divided into Games, Movie, Other Browse full table of contents and data tables For Global Virtual Reality Headsets Sales Market Report Table of Contents in Global Virtual Reality Headsets Sales Market Research Report 1 Virtual Reality Headsets Market Overview 1.1 Product Overview and Scope of Virtual Reality Farm Talk: A Series of Articles in the Colloquial Style; Illustrating Various Common Farm Topics (Classic Reprint) 1.2 Classification of Virtual Reality Headsets 1.2.1 Type I 1.2.2 Type II 1.2.3 Type III 1.3 Application of Virtual Reality Daily Prayer Meditation: Blank Prayer Journal, 6 x 9, 108 Lined Pages 1.3.1 Games 1.3.2 Movie 1.3.3 Other 1.4 Virtual Reality Headsets Market by Regions 1.4.1 United States Status and Prospect (2011-2021) 1.4.2 China Status and Prospect (2011-2021) 1.4.3 Europe Status and Prospect (2011-2021) 1.4.4 Japan Status and Prospect (2011-2021) 1.5 Global Market Size (Value and Volume) of Virtual Reality Headsets (2011-2021) 1.5.1 Global Virtual Reality Headsets Sales and Growth Rate (2011-2021) 1.5.2 Global Virtual Reality Headsets Revenue and Growth Rate (2011-2021) 2 Global Virtual Reality Headsets Market Competition by Manufacturers, Type and Application 2.1 Global Virtual Reality Headsets Market Competition by Manufacturers 2.1.1 Global Virtual Reality Headsets Sales and Market Share of Key Manufacturers (2011-2016) 2.1.2 Global Virtual Reality Headsets Revenue and Share by Manufacturers (2011-2016) 2.2 Global Virtual Reality Headsets (Volume and Value) by Type 2.2.1 Global Virtual Reality Headsets Sales and Market Share by Type (2011-2016) 2.2.2 Global Virtual Reality Headsets Revenue and Market Share by Type (2011-2016) 2.3 Global Virtual Reality Headsets (Volume and Value) by Regions 2.3.1 Global Virtual Reality Headsets Sales and Market Share by Regions (2011-2016) 2.3.2 Global Virtual Reality Headsets Revenue and Market Share by Regions (2011-2016) 2.4 Global Virtual Reality Headsets (Volume) by Application 3 United States Virtual Reality Headsets Market (Volume, Value and Sales Price) 3.1 United States Virtual Reality Headsets Sales and Value (2011-2016) 3.1.1 United States Virtual Reality Headsets Sales and Growth Rate (2011-2016) 3.1.2 United States Virtual Reality Headsets Revenue and Growth Rate (2011-2016) 3.1.3 United States Virtual Reality Headsets Sales Price Trend (2011-2016) 3.2 United States Virtual Reality Headsets Sales and Market Share by Manufacturers 3.3 United States Virtual Reality Headsets Sales and Market Share by Type 3.4 United States Virtual Reality Headsets Sales and Market Share by Application 4 China Virtual Reality Headsets Market (Volume, Value and Sales Price) 4.1 China Virtual Reality Headsets Sales and Value (2011-2016) 4.1.1 China Virtual Reality Headsets Sales and Growth Rate (2011-2016) 4.1.2 China Virtual Reality Headsets Revenue and Growth Rate (2011-2016) 4.1.3 China Virtual Reality Headsets Sales Price Trend (2011-2016) 4.2 China Virtual Reality Headsets Sales and Market Share by Manufacturers 4.3 China Virtual Reality Headsets Sales and Market Share by Type 4.4 China Virtual Reality Headsets Sales Transitions Market Share by Application Request Discount for Global Virtual Reality Headsets Sales Market Research Report Related Reports: Augmented Reality (AR): Market Shares, Strategies, and Forecasts, Worldwide, 2016 to 2022 Worldwide AR markets are poised to achieve significant growth with the use of smartphone apps and headsets or glasses that are platforms to project digital information as images onto a game image or a work situationThe 2018-2023 World Outlook for Wearable Virtual Reality (VR) Head Mounted Display (HMD) Headsets Date: April 24, 2017 Pages: 310 Price: US$ 995.00 Publisher: ICON Group International Report type: Strategic Report Delivery: E-mail Delivery (PDF) ID: 294614FCFC3EN Leaflet: Download PDF Leaflet Abstracts Contents This study covers the world outlook for wearable virtual reality (VR) head mounted display (HMD) headsets across more than 190 countriesYou can eliminate duplicate purchases and customize your content and license managementCurrently, gaming is the low-hanging fruit for virtual reality devices, but video, entertainment and user-generated content will also drive adoption of this technology

     

    Outlook of World Virtual Reality Headsets Market: Research Report from 2016 to2021 Posted on March 2, 2017 Market Research Report on Global Virtual Reality Headsets Market is a professional and in-depth research reportThe analysts estimate that more than 12 million virtual reality headsets will be sold in 2017, with sales of augmented reality smart glasses expected to be worth .2 billion in the same yearHELENA3.55 ERITREA3.56 SUDAN3.57 SOUTH SUDAN4 ASIA4.1 EXECUTIVE SUMMARY4.2 BANGLADESH4.3 BHUTAN4.4 BRUNEI4.5 BURMA4.6 CAMBODIA4.7 CHINA4.8 HONG KONG4.9 INDIA4.10 INDONESIA4.11 JAPAN4.12 LAOS4.13 MACAU4.14 MALAYSIA4.15 MALDIVES4.16 MONGOLIA4.17 NEPAL4.18 NORTH KOREA4.19 PAPUA NEW GUINEA4.20 PHILIPPINES4.21 SEYCHELLES4.22 SINGAPORE4.23 SOUTH KOREA4.24 SRI LANKA4.25 TAIWAN4.26 THAILAND4.27 VIETNAM4.28 TIMOR - LESTE, DEMOCRATIC REPUBLIC OF5 EUROPE5.1 EXECUTIVE SUMMARY5.2 ALBANIA5.3 AUSTRIA5.4 BELGIUM5.5 BULGARIA5.6 CYPRUS5.7 DENMARK5.8 FINLAND5.9 FRANCE5.10 GERMANY5.11 GIBRALTAR5.12 GREECE5.13 HUNGARY5.14 ICELAND5.15 IRELAND5.16 ITALY5.17 LIECHTENSTEIN5.18 LUXEMBOURG5.19 MALTA5.20 MONACO5.21 THE NETHERLANDS5.22 NORWAY5.23 POLAND5.24 PORTUGAL5.25 ROMANIA5.26 SPAIN5.27 SWEDEN5.28 SWITZERLAND5.29 THE UNITED KINGDOM5.30 ANDORRA5.31 THE FAROE ISLANDS5.32 GUERNSEY5.33 ISLE OF MAN5.34 JERSEY5.35 SAN MARINO5.36 BELARUS5.37 BOSNIA AND HERZEGOVINA5.38 CROATIA5.39 ESTONIA5.40 GEORGIA5.41 KAZAKHSTAN5.42 LATVIA5.43 LITHUANIA5.44 MACEDONIA5.45 MOLDOVA5.46 RUSSIA5.47 SLOVENIA5.48 UKRAINE5.50 CZECH REPUBLIC5.51 SLOVAKIA5.52 SERBIA5.53 MONTENEGRO5.54 KOSOVO6 LATIN AMERICA6.1 EXECUTIVE SUMMARY6.2 ARGENTINA6.3 BELIZE6.4 BOLIVIA6.5 BRAZIL6.6 CHILE6.7 COLOMBIA6.8 COSTA RICA6.9 ECUADOR6.10 EL SALVADOR6.12 GUATEMALA6.13 GUYANA6.14 HONDURAS6.15 MEXICO6.16 NICARAGUA6.17 PANAMA6.18 PARAGUAY6.19 PERU6.20 SURINAME6.21 URUGUAY6.22 VENEZUELA6.23 THE FALKLAND ISLANDS7 NORTH AMERICA & THE CARIBBEAN7.1 EXECUTIVE SUMMARY7.2 ANGUILLA7.3 ANTIGUA AND BARBUDA7.4 ARUBA7.5 THE BAHAMAS7.6 BARBADOS7.7 BERMUDA7.8 THE BRITISH VIRGIN ISLANDS7.9 CANADA7.10 THE CAYMAN ISLANDS7.11 CUBA7.12 DOMINICA7.13 DOMINICAN REPUBLIC7.14 GRENADA7.16 HAITI7.17 JAMAICA7.19 PUERTO RICO7.20 STThe headsets are expected to be publicly available later in 2017, once the Creators Update rolls out this springdollars), the percent share the country is of the region, and of the globeCCS Insight believes that although augmented reality and virtual reality are two very different technologies, they each have the potential to deliver transformative experiencesFebruary, 2017 ICN15240331 Lowest Prices Guaranteed Price from 5 Length 293 Pages Publisher Icon Group International, Inc

     

    The study also does THE BETHLEHEM STAR Udi Nesher consider short-term cyclicalities that might affect realized salesThe study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involvedSubscribe Learn more about PCWorld's Digital Editions    🔎 Home News Reviews How-To Video Business Laptops Tablets Phones Hardware Security Software Gadgets Subscribe Resources PCs Phones Printers Ultrabooks Blogs Viruses Cameras Components Computer Accessories Consumer Advice Displays E-readers Flash Drives Graphics Cards Hard Drives Home Theater Input Devices Keyboards Laptop Accessories Mobile Networking Operating Systems Optical Drives Processors Server Hardware Smartwatches Streaming Services Storage Tablets Windows Recent Announcements > Halcyon Days Ahead for Indian Telecom Market> Sales of 5G Smartphones to Hit 100 Million in 2021> Forecast Reveals Steady Growth in Smartwatch Market> Clear Potential for Virtual Reality Headsets After a Slow Start> Predictions for Mobile World Congress 2017 Hot News Team Tweets For Micromax and other Indian phone-makers, regaining market share from Chinese rivals may require government help: Follow CCS Insight TMTDude benwood Stompin' at the Savoy is a wonderful (if old) album Follow Shaun RT martingarner: Good move by amazon to invest more in developers for AlexaThe study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involvedHELENA3.55 ERITREA3.56 SUDAN3.57 SOUTH SUDAN4 ASIA4.1 EXECUTIVE SUMMARY4.2 BANGLADESH4.3 BHUTAN4.4 BRUNEI4.5 BURMA4.6 CAMBODIA4.7 CHINA4.8 HONG KONG4.9 INDIA4.10 INDONESIA4.11 JAPAN4.12 LAOS4.13 MACAU4.14 MALAYSIA4.15 MALDIVES4.16 MONGOLIA4.17 NEPAL4.18 NORTH KOREA4.19 PAPUA NEW GUINEA4.20 PHILIPPINES4.21 SEYCHELLES4.22 SINGAPORE4.23 SOUTH KOREA4.24 SRI LANKA4.25 TAIWAN4.26 THAILAND4.27 VIETNAM4.28 TIMOR - LESTE, DEMOCRATIC REPUBLIC OF5 EUROPE5.1 EXECUTIVE SUMMARY5.2 ALBANIA5.3 AUSTRIA5.4 BELGIUM5.5 BULGARIA5.6 CYPRUS5.7 DENMARK5.8 FINLAND5.9 FRANCE5.10 GERMANY5.11 GIBRALTAR5.12 GREECE5.13 I Love My Dad (vietnamese baby book, vietnamese english books, bilingual vietnamese children's books, ) (Vietnamese English Bilingual Collection) Shelley Admont ICELAND5.15 IRELAND5.16 ITALY5.17 LIECHTENSTEIN5.18 LUXEMBOURG5.19 MALTA5.20 MONACO5.21 THE NETHERLANDS5.22 NORWAY5.23 POLAND5.24 PORTUGAL5.25 ROMANIA5.26 SPAIN5.27 SWEDEN5.28 SWITZERLAND5.29 THE UNITED KINGDOM5.30 ANDORRA5.31 THE FAROE ISLANDS5.32 GUERNSEY5.33 ISLE OF MAN5.34 JERSEY5.35 SAN MARINO5.36 BELARUS5.37 BOSNIA AND HERZEGOVINA5.38 Lucky to Live in Arizona (Arcadia Kids) ESTONIA5.40 GEORGIA5.41 KAZAKHSTAN5.42 LATVIA5.43 LITHUANIA5.44 MACEDONIA5.45 MOLDOVA5.46 RUSSIA5.47 SLOVENIA5.48 UKRAINE5.50 CZECH REPUBLIC5.51 SLOVAKIA5.52 SERBIA5.53 MONTENEGRO5.54 KOSOVO6 LATIN AMERICA6.1 EXECUTIVE SUMMARY6.2 ARGENTINA6.3 BELIZE6.4 BOLIVIA6.5 BRAZIL6.6 CHILE6.7 COLOMBIA6.8 COSTA RICA6.9 ECUADOR6.10 EL SALVADOR6.12 GUATEMALA6.13 GUYANA6.14 HONDURAS6.15 MEXICO6.16 NICARAGUA6.17 PANAMA6.18 PARAGUAY6.19 PERU6.20 SURINAME6.21 URUGUAY6.22 VENEZUELA6.23 THE FALKLAND ISLANDS7 NORTH AMERICA & THE CARIBBEAN7.1 EXECUTIVE SUMMARY7.2 ANGUILLA7.3 ANTIGUA AND BARBUDA7.4 ARUBA7.5 THE BAHAMAS7.6 BARBADOS7.7 BERMUDA7.8 THE BRITISH VIRGIN ISLANDS7.9 CANADA7.10 THE CAYMAN ISLANDS7.11 CUBA7.12 DOMINICA7.13 DOMINICAN REPUBLIC7.14 GRENADA7.16 HAITI7.17 JAMAICA7.19 PUERTO RICO7.20 STWe believe it has tremendous potential and it's not just about expensive high-end devices such as the Oculus RiftCCS Insight believes Europe is currently the largest test bed for this technology, with numerous blue-chip companies across all sectors evaluating its capabilitiesVIRGIN ISLANDS7.30 CURACAO7.31 SINT MAARTEN8 OCEANIA8.1 EXECUTIVE SUMMARY8.2 AMERICAN SAMOA8.3 AUSTRALIA8.4 FIJI8.5 FRENCH POLYNESIA8.6 GUAM8.7 KIRIBATI8.8 NAURU8.9 NEW CALEDONIA8.10 NEW ZEALAND8.11 SOLOMON ISLANDS8.12 TONGA8.13 TUVALU8.14 VANUATU8.15 WESTERN SAMOA8.16 COOK ISLANDS8.17 NIUE8.18 WALLIS AND FUTUNA8.19 MARSHALL ISLANDS8.20 MICRONESIA FEDERATION8.21 CHRISTMAS ISLAND8.23 NORFOLK ISLAND8.24 THE NORTHERN MARIANA ISLAND8.26 TOKELAU8.27 PALAU9 THE MIDDLE EAST9.1 EXECUTIVE SUMMARY9.2 AFGHANISTAN9.3 BAHRAIN9.4 IRAN9.5 IRAQ9.6 ISRAEL9.7 JORDAN9.8 KUWAIT9.9 LEBANON9.10 OMAN9.11 PAKISTAN9.12 QATAR9.13 SAUDI ARABIA9.14 SYRIAN ARAB REPUBLIC9.15 TURKEY9.16 THE UNITED ARAB EMIRATES9.17 ARMENIA9.18 AZERBAIJAN9.19 KYRGYZSTAN9.20 TAJIKISTAN9.21 TURKMENISTAN9.22 UZBEKISTAN9.23 YEMEN9.24 PALESTINE10 DISCLAIMERS, WARRANTEES, AND USER AGREEMENT PROVISIONS10.1 DISCLAIMERS & SAFE HARBOR10.2 ICON GROUP INTERNATIONAL, INC 5d8a9798ff

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